Black & White is the biggest addition to the pocket monster collecting franchise to date, adding 156 brand new creatures. Holy Sharpedo!That's more Pokemon that were created in the first generation!
The game looks amazing (for a DS title anyway) with the new position of the camera that gives it a robust 3D look around the map, extremely user-friendly multiplayer interface, and sharp animations during battle.
Seaking of battles, the triple and rotation battles are highly addicting as well as rather strategic in nature.
Plus, there's actually a plot. I never expected there to be character development and a story worth giving a shit about in a game where I'm collecting tiny monsters in my balls.
Even when the main story quest is complete, there are a bunch of side quests that keep the action semi-fresh.
Black & White is the ultimate drug - as if catching Pokemon wasn't already like injecting heroin itself.
Dead Island is more along the lines of a zombie invasion simulator than an actual game. Now the plot is basically like this: “Once upon a time I took a shit. The end,” but everything else in this crazy thriller is fucking pure conquest. Besides, if I wanted a good plot, I'd read a book, not play a video game.
Unlike most apocalyptic games, where the world magically becomes stocked with ammunition and weapons, finding firearms yet alone bullets to load them is like finding a four leaf clover – in the desert.
Combat is not only a gory melee mess, but also realistic – the tactic becomes “survive or get your ass killed” rather than “let's kill some motherfucking zombies.” Encountering a group of zombies is a death sentence, not an opportunity to easily mow them down with an AK-47.
The weapon creation system is absolute gold; scrounging around through every nook and cranny to find materials to build something bad ass like a spiked baseball bat or electric machete brings almost as much satisfaction as it does when you beat a zombie to a bloody pulp up close and personal.
Killing zombies is indubitably one of my favorite sports and this game gives me the perfect stimulation practice.
Monster Hunter becomes faster paced, plot-driven, and futuristic in God Eater Burst. The best and most challenging part of any game is of course the boss fights. With loads of giant creatures to hunt and kill in this game, you essentially have a boss fight on every single stage.
Like MH, you loot the monsters after defeating them, but you don't just cut their body parts with a knife – you fucking EAT them to gain their powers (hence, God “Eater”). You then craft new weapons and customized bullets from the materials you consume from enemies.
As if devouring behemoths and using their carcasses to enhance your strength isn't Pure Conquest in itself, wielding a God-Arc is the equivalent to wielding a Buster Sword back in the 90s – it feels powerful, awesome, and in every sense of the word, simply “badass”.
The combat is smooth and adrenaline rushing, combining both melee and ranged attacks as well as both ground and aerial tactics.
All of this epicness is even more satisfying when you play with up to 3 buddies.
Magicka is a hilarious action/puzzle RPG with a unique and addicting spell system.
This is one of the funniest games ever - characters are given quirky accents and laughable lines, the plot is a total joke (it's so dumb and cliché,' I imagine it was written that way on purpose to express humor), and even references to awesomeness like Star Wars and Monty Python are scattered throughout the game.
Levels are a fair balance between face-paced combat and challenging puzzles. To fight enemies or to solve these mind boggles, you combine 8 main elements to produce different spells, each with its own effect. Some of the main elements can fusion together (like water and fire) to produce a brand new element (like steam) which can further be used as an essence to another spell. Yeah, it gets pretty damn complex.
Plus, you can even choose how the spell is cast: single target, self, weapon enchant, or area of effect, which changes how the spell will make an impact in the environment. You'll be able to team up with a few buddies and mix together spells during combat for ultimate devastation. Is your mind blown yet?
Oh yeah, there's also melee weapons, which includes everything from simple things like a sword to bizarre things like a crowbar to bad ass things like a fucking M60. Not to mention, there are staff upgrades that offer passive effects like regeneration and elemental immunity.
In sum, Magicka is a highly addictive and jam-packed title, yet comes at a very tiny price tag.
Dark Souls slams in on this list because it has an attribute that is quite rare in games nowadays – it's actually fucking hard. And no, not just God of War's Challenge of the Titans type hard. This actually staple your balls to the chair hard. You will die. A shit load.
Like its predecessor (Demon's Souls), this game determines whether you're a real hardcore gamer or just a pussy. The open world structure of this sequel, makes you feel more hopeless than ever because there's no longer a safe zone – no Nexus.
Sure there are bonfires that save your ass, but once you rest there to regain your health and level up, you'll be ambushed by enemies that respawn in the area. Dark Souls tries to rape you in every opportunity possible, especially during the epic boss battles. But when you beat it, that is, IF you beat it, you feel like a damn champ.
Even though this is one of the best games of the year overall, casual gamers need not apply to this ass rapage game.
Bulletstorm is a brutally violent action-packed shooter, filled with awesome fucking language.
Sure there's a fun range of firearms to wield, but it's not just a shooter where you aim and point a gun. Oh no, you have to be barbaric and kill your enemies with primitive instinct, using the dangerous environment to wreck havoc more often than bullets.
Grabbing an enemy with an energy leash to bring him close to you, then kicking him in the face towards a cactus, where the spikes impale his flesh and erupt a geyser of blood and guts from the body, then getting REWARDED for this gory mayhem with a mad amount of points brings an orgasmic level of satisfaction.
This is the perfect game to play when you're absolutely pissed. As a matter of fact, anytime I have some steam to blow, this is the default game I pick up.
(Actually, come to think of it, that was the original reason I purchased this baby – to cool off some heat. Long story.)
I used to have a reason as to why Skyrim deserves a spot in my top 8 games of 2011, but I took an arrow to the knee!
In all seriousness, The Elder Scrolls series has yet to disappoint; it's one of the rare games that I find to actually be worth the full market price tag because it guarantees the ticket to an immense world - a world that will take you literally hundreds of hours to fully explore.
Dragon boss fights are insane, the double spell system is godlike, empowering yourself with the strength of dragons feels like majestic, and the leveling system, which is based on use, rather than choice, allows arguably the best customization in an RPG, since your character develops based on how you actually play the game, not how you THINK you'll play the game. Best of all, the content is endless.
Your social life will plummet when you pick up this game, but hey, at least you've became a warrior of Pure Conquest!
Minecraft is indubitably the best game of 2011. Collecting blocks based on the terrain you dig, cut, or mine, creating structures and items out of the blocks you collect; Jesus fucking Christ this is essentially Legos for adults, which to clarify, means it's Pure Conquest.
I played this baby since its alpha release and enjoyed the hours, excuse me, days I've spent in this pixilated world building everything from castles to sculptures of Pac-Man. My artistic skills are really orangutan feces compared to what other people have constructed – everything from a remake of the Kanto region in Pokemon to a replica of the Star Trek USS enterprise. As a matter of fact, I'm rather embarrassed to even share my Minecraft creations because of the amazing competition out there.
By the way the fact that there are zombies just makes this game THAT much better. (Except those bastard Creepers that'll destroy your hours of hard work in a matter of seconds. Ssssssssshit! Another Creeper!)
Mojang created not just a game of pure conquest, but a GENRE of pure conquest. Minecraft is going to be one of the most influential titles in gaming history, and there will be many sandbox collect/create games in the future. We already have Terraria.
If you want solid proof that graphics and storyline don't make a great game, Minecraft is the number one evidence.
Images: Scenic Reflections, HDWPapers.com, Seijika, Game Wallpapers, Forbes, UGR Gaming, Split-Screen, Uber Gizmo